face camera
Test of a system to aid in animating the face of my characters. The faces are separate models that can not be animated on the body.
I add them to the same choreography as the "body" with aim and orient like constraints to the camera. This way I can see the action and pose the face to match. I then export the choreography action for the face and use it on the face model in a separate chor and render as an animated decal for the body.
The face in the right corner is a model that will be the face of the box. It always stays oriented to the camera so I can see it while I animate the body.
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